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Research Output

2020

AI for Ancient Games Report on the Digital Ludeme Project

Browne, C., Mar 2020, In : Künstliche Intelligenz. 34, 1, p. 89-93 5 p.

Research output: Contribution to journalArticleAcademicpeer-review

2019

A Functional Taxonomy of Logic Puzzles

Hufkens, L. & Browne, C., 2019, Proceedings of the IEEE Conference on Games (CoG 2019).

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Open Access

An Empirical Evaluation of Two General Game Systems: Ludii and RBG

Piette, E., Stephenson, M., Soemers, D. & Browne, C., 23 Aug 2019, IEEE CONFERENCE ON GAMES: (COG'19). p. 626-629 4 p.

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

File
50 Downloads (Pure)

An Overview of the Ludii General Game System

Stephenson, M., Piette, E., Soemers, D. & Browne, C., 23 Aug 2019, IEEE Conference on Games: (COG'19). p. 864-865 2 p.

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

File
53 Downloads (Pure)

A Practical introduction to the Ludii General Game System

Browne, C., Stephenson, M., Piette, E. & Soemers, D., 2019, Proceedings of Advances in Computer Games (ACG 2019). Springer

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Biasing MCTS with Features for General Games

Soemers, D., Piette, E. & Browne, C., 11 Jun 2019, IEEE Congress on Evolutionary Computation: (CEC'19). p. 442-449 8 p.

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

File
53 Downloads (Pure)

Digital Archaeoludology

Browne, C. & Piette, E., 6 Apr 2019, Computer Applications and Quantitative Methods in Archaeology : (CAA'19).

Research output: Chapter in Book/Report/Conference proceedingConference Abstract/Poster in proceedingAcademic

File
15 Downloads (Pure)

Foundations of Digital Archæoludology

Browne, C., Soemers, D., Piette, E., Stephenson, M., Conrad, M., Crist III, W., Depaulis, T., Duggan, E., Horn, F., Kelk, S., Lucas, S. M., Neto, J. P., Parlett, D., Saffidine, A., Schadler, U., Silva, J. N., Voogt, A. D. & Winands, M., 31 May 2019

Research output: Book/ReportReportAcademic

File
21 Downloads (Pure)

Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates

Soemers, D., Piette, E., Stephenson, M. & Browne, C., 23 Aug 2019, IEEE Conference on Games: (CoG'19). p. 329-336 8 p.

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

File
57 Downloads (Pure)

Ludii and XCSP: Playing and Solving Logic Puzzles

Piette, C., Piette, E., Stephenson, M., Soemers, D. & Browne, C., 23 Aug 2019, IEEE Conference on Games: (CoG'19). p. 630-633 4 p.

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

File
50 Downloads (Pure)

Ludii as a Competition Platform

Stephenson, M., Piette, E., Soemers, D. & Browne, C., 23 Aug 2019, IEEE Conference on Games: (COG'19). p. 634-641 8 p.

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

File
56 Downloads (Pure)

LUDII - Le Système Ludémique de General Game Playing

Piette, E., Stephenson, M., Soemers, D., Sironi, C., Winands, M. & Browne, C., 1 Jul 2019, Conférence Nationale en Intelligence Artificielle: (CNIA'19).

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

File
18 Downloads (Pure)

Mathematics Through Games

Silva, J. N. & Browne, C., 2019, XXIII Board Game Studies Colloquium (BGS 2019), Bologna. (Board Game Studies).

Research output: Chapter in Book/Report/Conference proceedingConference Abstract/Poster in proceedingAcademic

Report on the Digital Ludeme Project

Soemers, D. J. N. J., Crist, W. & Browne, C., 2019, In : ICGA Journal. 41, 3, p. 138-142 5 p.

Research output: Contribution to journalArticleAcademic

Open Access

Strategic Features for General Games

Browne, C., Soemers, D. & Piette, E., 27 Jan 2019, AAAI conference on Artificial Intelligence: Knowledge Extraction from Games (KEG'19). p. 71-75 5 p.

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

File
14 Downloads (Pure)

Teaching and Learning with LUDII: (BGS'19)

Stephenson, M., Piette, E. & Browne, C., 11 May 2019, Board Game Studies.

Research output: Chapter in Book/Report/Conference proceedingConference Abstract/Poster in proceedingAcademic

File
15 Downloads (Pure)
2018

CIG 2018 Preface

Browne, C., Winands, M., Liu, J. & Preuss, M., Aug 2018, 2018 IEEE Conference on Computational Intelligence and Games. IEEE, p. iii 1 p.

Research output: Chapter in Book/Report/Conference proceedingForeword/postscriptAcademic

Open Access

Computer-assisted puzzle design

Browne, C., 2018, In : ICGA Journal. 40, 4, p. 375-386 12 p.

Research output: Contribution to journalArticleAcademicpeer-review

Computers and Games 2018

Browne, C., Neller, T. W. & Chen, J-C., 2018, In : ICGA Journal. 40, 3, p. 177-181 5 p.

Research output: Contribution to journalEditorialAcademic

Game & Puzzle Design Compendium

Browne, C. (ed.), 2018, Lulu Inc. 524 p.

Research output: Book/ReportBook editingAcademic

Modern Techniques for Ancient Games

Browne, C., 2018, 2018 IEEE Conference on Computational Intelligence and Games, CIG 2018, Maastricht, The Netherlands, August 14-17, 2018. p. 1-8 8 p.

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

2014

BITBOARD METHODS FOR GAMES

Browne, C., Jun 2014, In : ICGA Journal. 37, 2, p. 67-84 18 p.

Research output: Contribution to journalArticleAcademicpeer-review

SPECIAL ISSUE ON GENERAL GAMES

Browne, C., Togelius, J. & Sturtevant, N., Dec 2014, In : IEEE Transactions on Computational Intelligence and AI in Games. 6, 4, p. 317-319 3 p.

Research output: Contribution to journalEditorialAcademicpeer-review

2012

Elegance in Game Design

Browne, C., Sep 2012, In : IEEE Transactions on Computational Intelligence and AI in Games. 4, 3, p. 229-240 12 p.

Research output: Contribution to journalArticleAcademicpeer-review

Special Issue on Computational Aesthetics in Games

Browne, C., Yannakakis, G. N. & Colton, S., Sep 2012, In : IEEE Transactions on Computational Intelligence and AI in Games. 4, 3, p. 149-151 3 p.

Research output: Contribution to journalEditorialAcademicpeer-review

YAVALATH: SAMPLE CHAPTER FROM EVOLUTIONARY GAME DESIGN

Browne, C., Mar 2012, In : ICGA Journal. 35, 1, p. 20-27 8 p.

Research output: Contribution to journalArticleAcademicpeer-review

2010

Evolutionary Game Design

Browne, C. & Maire, F., Mar 2010, In : IEEE Transactions on Computational Intelligence and AI in Games. 2, 1, p. 1-16 16 p.

Research output: Contribution to journalArticleAcademicpeer-review

2006

Fractal board games

Browne, C., Feb 2006, In : Computers & Graphics. 30, 1, p. 126-133 8 p.

Research output: Contribution to journalArticleAcademicpeer-review