Ludii as a Competition Platform

Matthew Stephenson*, Eric Piette, Dennis Soemers, Cameron Browne

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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Abstract

Ludii is a general game system being developed as part of the ERC-funded Digital Ludeme Project (DLP). While its primary aim is to model, play, and analyse the full range of traditional strategy games, Ludii also has the potential to support a wide range of AI research topics and competitions. This paper describes some of the future competitions and challenges that we intend to run using the Ludii system, highlighting some of its most important aspects that can potentially lead to many algorithm improvements and new avenues of research. We compare and contrast our proposed competition motivations,goals and frameworks against those of existing general game playing competitions, addressing the strengths and weaknesses of each platform.
Original languageEnglish
Title of host publicationIEEE Conference on Games
Subtitle of host publication(COG'19)
PublisherIEEE
Pages634-641
Number of pages8
ISBN (Print)9781728118840
DOIs
Publication statusPublished - 23 Aug 2019
EventIEEE Conference on Games (IEEE COG) - London, United Kingdom
Duration: 20 Aug 201923 Aug 2019
https://ieee-cog.org/2019/

Publication series

SeriesIEEE Conference on Computational Intelligence and Games
ISSN2325-4270

Conference

ConferenceIEEE Conference on Games (IEEE COG)
Country/TerritoryUnited Kingdom
CityLondon
Period20/08/1923/08/19
Internet address

Keywords

  • General Game Playing
  • Artificial Intelligence
  • Competitions
  • Ludii
  • Ludemes
  • Board games
  • ARCADE LEARNING-ENVIRONMENT
  • AI
  • POKER

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