@inproceedings{e96faf5ed458413aaea4546ed799d485,
title = "A Practical introduction to the Ludii General Game System",
abstract = "Ludii is a new general game system, currently under development, which aims to support a wider range of games than existing systems and approaches. It is being developed primarily for the task of game design, but offers a number of other potential benefits for game and AI researchers, professionals and hobbyists. This paper is based on an interactive demonstration of Ludii at thuis year{\textquoteright}s Advances in Computer Games conference (ACG 2019). It describes the approach behind Ludii, how it works, how it is used, and what it can potentially do.",
author = "Cameron Browne and Matthew Stephenson and Eric Piette and Dennis Soemers",
note = "Funding Information: Acknowledgements. This research is part of the European Research Council-funded Digital Ludeme Project (ERC Consolidator Grant #771292) run by Cameron Browne at Maastricht University{\textquoteright}s Department of Data Science and Knowledge Engineering. Publisher Copyright: {\textcopyright} 2020, Springer Nature Switzerland AG.",
year = "2020",
doi = "10.1007/978-3-030-65883-0_14",
language = "English",
isbn = "978-3-030-65882-3",
series = "Lecture Notes in Computer Science",
publisher = "Springer, Cham",
pages = "167--179",
editor = "T. Cazenave and {van den Herik}, J. and A. Saffidine and IC. Wu",
booktitle = "Advances in Computer Games. ACG 2019",
address = "Switzerland",
}