20192020

Research output per year

If you made any changes in Pure these will be visible here soon.

Research Output

  • 9 Conference article in proceeding
  • 2 Article
  • 1 Report
  • 1 Conference Abstract/Poster in proceeding

The computational complexity of Angry Birds

Stephenson, M., Renz, J. & Ge, X., Mar 2020, In : Artificial Intelligence. 280, 38 p., 103232.

Research output: Contribution to journalArticleAcademicpeer-review

AI meets Angry Birds

Renz, J., Ge, X., Stephenson, M. & Zhang, P., 2019, In : Nature Machine Intelligence.

Research output: Contribution to journalArticleAcademic

An Empirical Evaluation of Two General Game Systems: Ludii and RBG

Piette, E., Stephenson, M., Soemers, D. & Browne, C., 23 Aug 2019, IEEE CONFERENCE ON GAMES: (COG'19). p. 626-629 4 p.

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

File
45 Downloads (Pure)

An Overview of the Ludii General Game System

Stephenson, M., Piette, E., Soemers, D. & Browne, C., 23 Aug 2019, IEEE Conference on Games: (COG'19). p. 864-865 2 p.

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

File
50 Downloads (Pure)

A Practical introduction to the Ludii General Game System

Browne, C., Stephenson, M., Piette, E. & Soemers, D., 2019, Proceedings of Advances in Computer Games (ACG 2019). Springer

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review