Report on the Digital Ludeme Project

Dennis J. N. J. Soemers, Walter Crist, Cameron Browne*

*Corresponding author for this work

Research output: Contribution to journalArticleAcademic

Abstract

This report summarises the discussions and conclusions of a recent Dagstuhl research meeting, in which the foundations of the new research field of Digital Archaeoludology were established. Starting with the ERC-funded Digital Ludeme Project, research in this field aims to use techniques from the field of Artificial Intelligence (AI), and other computational and data-driven techniques, to study traditional games. The primary goals include gaining improved insight into the ways games may have been played throughout history, and how they influenced and transferred between different civilisations. Additional expected contributions of the Digital Ludeme Project include advances in General Game Playing and related areas of research in AI.

Original languageEnglish
Pages (from-to)138-142
Number of pages5
JournalICGA Journal
Volume41
Issue number3
DOIs
Publication statusPublished - 2019

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