Abstract
This short paper describes an ongoing research project that requires the automated self-play learning and evaluation of a large number of board games in digital form.We describe the approach we are taking to determine relevant features, for biasing MCTS playouts for arbitrary games played on arbitrary
geometries. Benefits of our approach include efficient implementation, the potential to transfer learnt knowledge to new contexts, and the potential to explain strategic knowledge embedded in features in human-comprehensible terms.
geometries. Benefits of our approach include efficient implementation, the potential to transfer learnt knowledge to new contexts, and the potential to explain strategic knowledge embedded in features in human-comprehensible terms.
Original language | English |
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Title of host publication | AAAI conference on Artificial Intelligence |
Subtitle of host publication | Knowledge Extraction from Games (KEG'19) |
Pages | 71-75 |
Number of pages | 5 |
Publication status | Published - 27 Jan 2019 |