@inbook{0f3fc008b09c4a3787de240afed0f1de,
title = "Automatic Generation of Board Game Manuals",
abstract = "In this paper we present a process for automatically generating manuals for board games within the Ludii general game system. This process requires many different sub-tasks to be addressed, such as English translation of Ludii game descriptions, move visualisation, highlighting winning moves, strategy explanation, among others. These aspects are then combined to create a full manual for any given game. This manual is intended to provide a more intuitive explanation of a game's rules and mechanics, particularly for players who are less familiar with the Ludii game description language and grammar.",
keywords = "Ludii, Board Games, Manuals, Tutorial, Procedural Content Generation",
author = "M. Stephenson and E. Piette and D.J.N.J. Soemers and C. Browne",
note = "Funding Information: Acknowledgements. This research is funded by the European Research Council as part of the Digital Ludeme Project (ERC Consolidator Grant #771292) led by Cameron Browne at Maastricht University{\textquoteright}s Department of Data Science and Knowledge Engineering. Publisher Copyright: {\textcopyright} 2022, Springer Nature Switzerland AG.; 17th International Conference on Advances in Computer Games (ACG) ; Conference date: 23-11-2021 Through 25-11-2021",
year = "2022",
doi = "10.1007/978-3-031-11488-5_19",
language = "English",
isbn = "9783031114878",
volume = "13262",
series = "Lecture Notes in Computer Science",
publisher = "Springer International Publishing AG",
pages = "211--222",
editor = "Cameron Browne and Akihiro Kishimoto and Jonathan Schaeffer",
booktitle = "Advances in Computer Games - 17th International Conference, ACG 2021, Revised Selected Papers",
}