Automatic Generation of Board Game Manuals

M. Stephenson*, E. Piette, D.J.N.J. Soemers, C. Browne

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingChapterAcademic

Abstract

In this paper we present a process for automatically generating manuals for board games within the Ludii general game system. This process requires many different sub-tasks to be addressed, such as English translation of Ludii game descriptions, move visualisation, highlighting winning moves, strategy explanation, among others. These aspects are then combined to create a full manual for any given game. This manual is intended to provide a more intuitive explanation of a game's rules and mechanics, particularly for players who are less familiar with the Ludii game description language and grammar.
Original languageEnglish
Title of host publicationAdvances in Computer Games - 17th International Conference, ACG 2021, Revised Selected Papers
EditorsCameron Browne, Akihiro Kishimoto, Jonathan Schaeffer
PublisherSpringer International Publishing AG
Pages211-222
Number of pages12
Volume13262
ISBN (Print)9783031114878
DOIs
Publication statusPublished - 2022
Event17th International Conference on Advances in Computer Games (ACG) - Virtual
Duration: 23 Nov 202125 Nov 2021

Publication series

SeriesLecture Notes in Computer Science
Volume13262
ISSN0302-9743

Conference

Conference17th International Conference on Advances in Computer Games (ACG)
Period23/11/2125/11/21

Keywords

  • Ludii
  • Board Games
  • Manuals
  • Tutorial
  • Procedural Content Generation

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