An Empirical Evaluation of Two General Game Systems: Ludii and RBG

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Abstract

Although General Game Playing (GGP) systems can facilitate useful research in Artificial Intelligence (AI) for game-playing, they are often computationally inefficient and somewhat specialised to a specific class of games. However, since the start of this year, two General Game Systems have emerged that provide efficient alternatives to the academic state of the art –the Game Description Language (GDL). In order of publication,these are the Regular Board games language (RBG), and the Ludii system. This paper offers an experimental evaluation of Ludii.Here, we focus mainly on a comparison between the two new systems in terms of two key properties for any GGP system: simplicity/clarity (e.g. human-readability), and efficiency.
Original languageEnglish
Title of host publicationIEEE CONFERENCE ON GAMES
Subtitle of host publication(COG'19)
Publication statusPublished - 23 Aug 2019

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