Abstract
Although General Game Playing (GGP) systems can facilitate useful research in Artificial Intelligence (AI) for game-playing, they are often computationally inefficient and somewhat specialised to a specific class of games. However, since the start of this year, two General Game Systems have emerged that provide efficient alternatives to the academic state of the art –the Game Description Language (GDL). In order of publication,these are the Regular Board games language (RBG), and the Ludii system. This paper offers an experimental evaluation of Ludii.Here, we focus mainly on a comparison between the two new systems in terms of two key properties for any GGP system: simplicity/clarity (e.g. human-readability), and efficiency.
Original language | English |
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Title of host publication | 2019 IEEE CONFERENCE ON GAMES (COG) |
Subtitle of host publication | (COG'19) |
Publisher | IEEE |
Pages | 626-629 |
Number of pages | 4 |
ISBN (Print) | 9781728118840 |
DOIs | |
Publication status | Published - 23 Aug 2019 |
Event | IEEE Conference on Games (IEEE COG) - London, United Kingdom Duration: 20 Aug 2019 → 23 Aug 2019 https://ieee-cog.org/2019/ |
Publication series
Series | IEEE Conference on Computational Intelligence and Games |
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ISSN | 2325-4270 |
Conference
Conference | IEEE Conference on Games (IEEE COG) |
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Country/Territory | United Kingdom |
City | London |
Period | 20/08/19 → 23/08/19 |
Internet address |
Keywords
- General Game Playing
- knowledge representation
- General Game AI