An Overview of the Ludii General Game System

Matthew Stephenson*, Eric Piette, Dennis Soemers, Cameron Browne

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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Abstract

The Digital Ludeme Project (DLP) aims to recon-struct and analyse over 1000 traditional strategy games using modern techniques. One of the key aspects of this project is the development of Ludii, a general game system that will be able to model and play the complete range of games required by this project. Such an undertaking will create a wide range of possibilities for new AI challenges. In this paper we describe many of the features of Ludii that can be used. This includes designing and modifying games using the Ludii game description language, creating agents capable of playing these games, and several advantages the system has over prior general game software
Original languageEnglish
Title of host publication2019 IEEE CONFERENCE ON GAMES (COG)
Subtitle of host publication(COG'19)
PublisherIEEE
Pages864-865
Number of pages2
ISBN (Print)9781728118840
DOIs
Publication statusPublished - 23 Aug 2019
EventIEEE Conference on Games (IEEE COG) - London, United Kingdom
Duration: 20 Aug 201923 Aug 2019
https://ieee-cog.org/2019/

Publication series

SeriesIEEE Conference on Computational Intelligence and Games
ISSN2325-4270

Conference

ConferenceIEEE Conference on Games (IEEE COG)
Country/TerritoryUnited Kingdom
CityLondon
Period20/08/1923/08/19
Internet address

Keywords

  • General Game Playing
  • Artificial Intelligence
  • Ludii
  • Ludemes
  • Board games

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