@inbook{2ca129422b8e433dbaf75b8ac9d8cef7,
title = "General Board Geometry",
abstract = "Game boards are described in the Ludii general game system by their underlying graphs, based on tiling, shape and graph operators, with the automatic detection of important properties such as topological relationships between graph elements, directions and radial step sequences. This approach allows most conceivable game boards to be described simply and succinctly.",
keywords = "General Game Playing, Ludii, game board, geometry",
author = "C. Browne and E. Piette and M. Stephenson and D.J.N.J. Soemers",
note = "Funding Information: Acknowledgements. This research was funded by the European Research Council as part of the Digital Ludeme Project (ERC CoG #771292) led by Cameron Browne at Maastricht University{\textquoteright}s Department of Data Science and Knowledge Engineering. Publisher Copyright: {\textcopyright} 2022, Springer Nature Switzerland AG.; 17th International Conference on Advances in Computer Games (ACG) ; Conference date: 23-11-2021 Through 25-11-2021",
year = "2022",
doi = "10.1007/978-3-031-11488-5_21",
language = "English",
isbn = "9783031114878",
volume = "13262",
series = "Lecture Notes in Computer Science",
publisher = "Springer International Publishing AG",
pages = "235--246",
editor = "C. Browne and A. Kishimoto and J. Schaeffer",
booktitle = "ADVANCES IN COMPUTER GAMES, ACG 2021",
}