General Board Geometry

C. Browne*, E. Piette, M. Stephenson, D.J.N.J. Soemers

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingChapterAcademic

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Abstract

Game boards are described in the Ludii general game system by their underlying graphs, based on tiling, shape and graph operators, with the automatic detection of important properties such as topological relationships between graph elements, directions and radial step sequences. This approach allows most conceivable game boards to be described simply and succinctly.
Original languageEnglish
Title of host publicationADVANCES IN COMPUTER GAMES, ACG 2021
EditorsC. Browne, A. Kishimoto, J. Schaeffer
PublisherSpringer International Publishing AG
Pages235-246
Number of pages12
Volume13262
ISBN (Print)9783031114878
DOIs
Publication statusPublished - 2022
Event17th International Conference on Advances in Computer Games (ACG) - Virtual
Duration: 23 Nov 202125 Nov 2021

Publication series

SeriesLecture Notes in Computer Science
Volume13262
ISSN0302-9743

Conference

Conference17th International Conference on Advances in Computer Games (ACG)
Period23/11/2125/11/21

Keywords

  • General Game Playing
  • Ludii
  • game board
  • geometry

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