Teaching and Learning with LUDII: (BGS'19)

Research output: Chapter in Book/Report/Conference proceedingConference Abstract/Poster in proceedingAcademic

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Abstract

LUDII is an upcoming digital system that aims to provide a generic implementation for describing a large assortment of traditional games across many different cultures and time periods. This system provides a great opportunity to educate people about game design principles and AI techniques. One example could be as an interactive tool for exercises in lectures, where students must identify suitable rule sets for a game given only a description of the board and pieces. These rules must present a game that is balanced, strategically deep and easy to learn for new players.

The LUDII system will also allow for a greater understanding of the lineage of these traditional games and the mathematical concepts that they embody. Analyzing similar design principles between games
over a long period of history allows us to model and understand the transmission of ideas across time,
place and culture. Using this historical data to construct family trees that demonstrate the phylogenetic
relations between games allows us to identify missing links between games that have not yet been
discovered, as well as feasible game reconstructions from incomplete information (e.g. Senet).
Original languageEnglish
Title of host publicationBoard Game Studies
Publication statusPublished - 11 May 2019

Cite this

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title = "Teaching and Learning with LUDII: (BGS'19)",
abstract = "LUDII is an upcoming digital system that aims to provide a generic implementation for describing a large assortment of traditional games across many different cultures and time periods. This system provides a great opportunity to educate people about game design principles and AI techniques. One example could be as an interactive tool for exercises in lectures, where students must identify suitable rule sets for a game given only a description of the board and pieces. These rules must present a game that is balanced, strategically deep and easy to learn for new players.The LUDII system will also allow for a greater understanding of the lineage of these traditional games and the mathematical concepts that they embody. Analyzing similar design principles between gamesover a long period of history allows us to model and understand the transmission of ideas across time,place and culture. Using this historical data to construct family trees that demonstrate the phylogeneticrelations between games allows us to identify missing links between games that have not yet beendiscovered, as well as feasible game reconstructions from incomplete information (e.g. Senet).",
author = "Matthew Stephenson and Eric Piette and Cameron Browne",
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month = "5",
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Teaching and Learning with LUDII : (BGS'19). / Stephenson, Matthew; Piette, Eric; Browne, Cameron.

Board Game Studies. 2019.

Research output: Chapter in Book/Report/Conference proceedingConference Abstract/Poster in proceedingAcademic

TY - CHAP

T1 - Teaching and Learning with LUDII

T2 - (BGS'19)

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AU - Piette, Eric

AU - Browne, Cameron

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AB - LUDII is an upcoming digital system that aims to provide a generic implementation for describing a large assortment of traditional games across many different cultures and time periods. This system provides a great opportunity to educate people about game design principles and AI techniques. One example could be as an interactive tool for exercises in lectures, where students must identify suitable rule sets for a game given only a description of the board and pieces. These rules must present a game that is balanced, strategically deep and easy to learn for new players.The LUDII system will also allow for a greater understanding of the lineage of these traditional games and the mathematical concepts that they embody. Analyzing similar design principles between gamesover a long period of history allows us to model and understand the transmission of ideas across time,place and culture. Using this historical data to construct family trees that demonstrate the phylogeneticrelations between games allows us to identify missing links between games that have not yet beendiscovered, as well as feasible game reconstructions from incomplete information (e.g. Senet).

M3 - Conference Abstract/Poster in proceeding

BT - Board Game Studies

ER -