Abstract
This paper investigates the performance of different general-game-playing heuristics for games in the Ludii general game system. Based on these results, we train several regression learning models to predict the performance of these heuristics based on each game's description file. We also provide a condensed analysis of the games available in Ludii, and the different ludemes that define them.
Original language | English |
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Title of host publication | 2021 IEEE Conference on Games (CoG) |
Publisher | IEEE Canada |
Pages | 878-881 |
Number of pages | 4 |
ISBN (Print) | 978-1-6654-4608-2 |
DOIs | |
Publication status | Published - 20 Aug 2021 |
Event | 3rd IEEE Conference on Games - Online, IT Univesity of Copenhagen, Copenhagen, Denmark Duration: 17 Aug 2021 → 20 Aug 2021 Conference number: 3 https://ieee-cog.org/2021/ |
Conference
Conference | 3rd IEEE Conference on Games |
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Abbreviated title | CoG 2021 |
Country/Territory | Denmark |
City | Copenhagen |
Period | 17/08/21 → 20/08/21 |
Internet address |
Keywords
- Conferences
- Games
- Predictive models