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Research Output

AI for Ancient Games Report on the Digital Ludeme Project

Browne, C., Mar 2020, In : Künstliche Intelligenz. 34, 1, p. 89-93 5 p.

Research output: Contribution to journalArticleAcademicpeer-review

A Functional Taxonomy of Logic Puzzles

Hufkens, L. & Browne, C., 2019, Proceedings of the IEEE Conference on Games (CoG 2019).

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Open Access

An Empirical Evaluation of Two General Game Systems: Ludii and RBG

Piette, E., Stephenson, M., Soemers, D. & Browne, C., 23 Aug 2019, IEEE CONFERENCE ON GAMES: (COG'19). p. 626-629 4 p.

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

File
47 Downloads (Pure)

An Overview of the Ludii General Game System

Stephenson, M., Piette, E., Soemers, D. & Browne, C., 23 Aug 2019, IEEE Conference on Games: (COG'19). p. 864-865 2 p.

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

File
53 Downloads (Pure)

A Practical introduction to the Ludii General Game System

Browne, C., Stephenson, M., Piette, E. & Soemers, D., 2019, Proceedings of Advances in Computer Games (ACG 2019). Springer

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review