Utilizing Generative Adversarial Networks for Stable Structure Generation in Angry Birds

F. Abraham, Matthew Stephenson

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Abstract

This paper investigates the suitability of using Generative Adversarial Networks (GANs) to generate stable structures for the physics-based puzzle game Angry Birds. While previous applications of GANs for level generation have been mostly limited to tile-based representations, this paper explores their suitability for creating stable structures made from multiple smaller blocks. This includes a detailed encoding/decoding process for converting between Angry Birds level descriptions and a suitable grid-based representation, as well as utilizing state-of-the-art GAN architectures and training methods to produce new structure designs. Our results show that GANs can be successfully applied to generate a varied range of complex and stable Angry Birds structures.
Original languageEnglish
Title of host publicationProceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
EditorsMarkus Eger, Rogelio Enrique Cardona-Rivera
PublisherAAAI Press
Pages2-12
Number of pages11
Edition1
ISBN (Electronic)157735883X, 9781577358831
DOIs
Publication statusPublished - 6 Oct 2023
EventNineteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment - Salt Lake City, Utah, United States, Salt Lake City, United States
Duration: 8 Oct 202312 Oct 2023
https://sites.google.com/view/aiide-2023/home

Publication series

SeriesProceedings - AAAI Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE
Volume19
ISSN2326-909X

Conference

ConferenceNineteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Abbreviated titleAIIDE-23
Country/TerritoryUnited States
CitySalt Lake City
Period8/10/2312/10/23
Internet address

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