The 4C framework: Towards a holistic understanding of consumer engagement with augmented reality

Philipp A. Rauschnabel*, Reto Felix, Jonas Heller, Chris Hinsch

*Corresponding author for this work

Research output: Contribution to journalArticleAcademicpeer-review

Abstract

Augmented Reality (AR) is an emerging concept that impacts many disciplines, such as business, marketing, tourism, gaming, human-computer interaction, and manufacturing. Surprisingly, many scholarly and practical discussions overlook the fundamental primary factors that distinguish AR from other concepts, namely, that it involves a computing device that integrates virtual content into a consumer's perception of the real world in a specific context. The current article addresses this gap in the literature by proposing the 4C framework (based on the 4Cs: consumer, content, context, and computing device; pronounced: foresee) that highlights the importance of, and interplay among these four factors. Building on configurational theory, the framework calls for the systematic identification of additional AR-relevant factors across the 4Cs. Scholars can use this framework to systematically identify research gaps and variables of interest. Practitioners across various disciplines can employ the framework to systematically assess, communicate, and develop AR use cases.
Original languageEnglish
Article number108105
Number of pages12
JournalComputers in Human Behavior
Volume154
DOIs
Publication statusPublished - 1 May 2024

Keywords

  • Augmented Reality
  • Consumer
  • Content
  • Context
  • Engagement
  • Metaverse

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