Technological and Implementation Issues in Moodle-Based Digital Badge System

L. Facey-Shaw*, M. Specht, J. Bartley-Bryan, P. van Rosmalen

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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Abstract

Digital badges, touted as a gamification tool that can potentially influence learner motivation, engagement and participation, are being used increasingly in a variety of educational domains to facilitate and motivate learning. Using a badge system design implemented in the Moodle learning management platform, data was collected from four experiments from 2015 to 2017 to examine the effects of gamification with the use of digital badges on introductory programming students' intrinsic motivation. This paper provides an in-depth examination of seldomly discussed technological and implementation issues we encountered in implementing our Moodle-based badge system, worthy of exploration to support future gamification studies in this area. Our gamified implementation is analyzed according to five main factors primarily adopted from an IT implementation framework: (1) assessment of needs, (2) choice of technology, (3) technological infrastructure, (4) system and environmental factors and (5) evaluation. The findings highlight enabling and challenging factors associated with the technology and badge implementation. Our experience shows that badge systems may be influenced by contextual factors such as cost and scale of implementation. We provide recommendations to guide educational stakeholders, particularly those considering Moodle as their badge implementation platform.
Original languageEnglish
Title of host publicationPROCEEDINGS OF THE 12TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2018)
PublisherAcademic Conferences Ltd
Pages82-90
Number of pages9
ISBN (Print)9781912764006
Publication statusPublished - 2018
Event12th European Conference on Games Based Learning (ECGBL) - FRANCE
Duration: 4 Oct 20185 Oct 2018

Publication series

SeriesProceedings of the European Conference on Games-Based Learning
ISSN2049-0992

Conference

Conference12th European Conference on Games Based Learning (ECGBL)
Period4/10/185/10/18

Keywords

  • digital badges
  • gamification
  • implementation
  • motivation
  • introductory programming
  • SCIENCE

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