TY - CHAP
T1 - Solving Bicoloring-Graph Games on Rectangular Boards - Part 1: Partisan Col and Snort
AU - Uiterwijk, J.W.H.M.
N1 - Funding Information:
We greatfully acknowledge our cooperation with Ewan Demeur. Some of the strategies found were inspired by and formulated during discussions of his thesis research and lead to a deeper insight into the topics of this paper.
Publisher Copyright:
© 2022, Springer Nature Switzerland AG.
PY - 2022
Y1 - 2022
N2 - In this paper we give an overview of results obtained for solving the combinatorial games of Col and Snort on rectangular boards.For Col on boards with at least one dimension even we give a strategy guaranteeing a win for the second player. For Col on general odd x odd boards we found no applicable strategy, though all experimental data show second-player wins. For Linear Col we were able to prove using Combinatorial Game Theory (CGT) that all chains, including odd-length chains, are second-player wins.A similar strategy as for Col guarantees for Snort on boards with both dimensions even a win for the second player and with at least one dimension odd a first-player win. Snort therefore is completely solved.
AB - In this paper we give an overview of results obtained for solving the combinatorial games of Col and Snort on rectangular boards.For Col on boards with at least one dimension even we give a strategy guaranteeing a win for the second player. For Col on general odd x odd boards we found no applicable strategy, though all experimental data show second-player wins. For Linear Col we were able to prove using Combinatorial Game Theory (CGT) that all chains, including odd-length chains, are second-player wins.A similar strategy as for Col guarantees for Snort on boards with both dimensions even a win for the second player and with at least one dimension odd a first-player win. Snort therefore is completely solved.
U2 - 10.1007/978-3-031-11488-5_9
DO - 10.1007/978-3-031-11488-5_9
M3 - Chapter
SN - 9783031114878
T3 - Lecture Notes in Computer Science
SP - 96
EP - 106
BT - ADVANCES IN COMPUTER GAMES, ACG 2021
PB - Springer International Publishing AG
T2 - 17th International Conference on Advances in Computer Games (ACG)
Y2 - 23 November 2021 through 25 November 2021
ER -