Abstract
Classical methods such as A* and IDA* are a popular and successful choice for one-player games. However, they fail without an accurate admissible evaluation function. In this paper we investigate whether Monte-Carlo Tree Search (MCTS) is an interesting alternative for one-player games where A* and IDA* methods do not perform well. Therefore, we propose a new MCTS variant, called Single-Player Monte-Carlo Tree Search (SP-MCTS). The selection and backpropagation strategy in SP-MCTS are different from standard MCTS. Moreover, SP-MCTS makes use of a straightforward Meta-Search extension. We tested the method on the puzzle SameGame. It turned out that our SP-MCTS program gained the highest score so far on the standardized test set. © 2008 Springer-Verlag Berlin Heidelberg.
Original language | English |
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Pages | 361-362 |
Number of pages | 2 |
Publication status | Published - 2008 |
Event | Twentieth Belgian-Dutch Artificial Intelligence Conference - Duration: 30 Oct 2008 → 31 Oct 2008 |
Conference
Conference | Twentieth Belgian-Dutch Artificial Intelligence Conference |
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Period | 30/10/08 → 31/10/08 |