Reachability switching games

John Fearnley, Martin Gairing, Matthias Mnich, Rahul Savani

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Abstract

In this paper, we study the problem of deciding the winner of reachability switching games. We study zero-, one-, and two-player variants of these games. We show that the zero-player case is NL-hard, the one-player case is NP-complete, and that the two-player case is PSPACE-hard and in EXPTIME. For the zero-player case, we also show P-hardness for a succinctly-represented model that maintains the upper bound of NP n coNP. For the one- and two-player cases, our results hold in both the natural, explicit model and succinctly-represented model. We also study the structure of winning strategies in these games, and in particular we show that exponential memory is required in both the one- and two-player settings.
Original languageEnglish
Title of host publication45th International Colloquium on Automata, Languages, and Programming, ICALP 2018
EditorsChristos Kaklamanis, Daniel Marx, Ioannis Chatzigiannakis, Donald Sannella
PublisherSchloss Dagstuhl- Leibniz-Zentrum fur Informatik GmbH, Dagstuhl Publishing
Pages124:1-124:14
Volume107
ISBN (Electronic)9783959770767
DOIs
Publication statusPublished - 1 Jul 2018
Event45th International Colloquium on Automata, Languages, and Programming - Prague, Czech Republic
Duration: 9 Jul 201813 Jul 2018
Conference number: 45

Publication series

SeriesLeibniz International Proceedings in Informatics, LIPIcs
Number124
Volume107
ISSN1868-8969

Conference

Conference45th International Colloquium on Automata, Languages, and Programming
Abbreviated titleICALP 2018
Country/TerritoryCzech Republic
CityPrague
Period9/07/1813/07/18

Keywords

  • Deterministic random walks
  • Model checking
  • Reachability
  • Simple stochastic game
  • Switching systems

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