Abstract
In this paper, we study the problem of deciding the winner of reachability switching games. We study zero-, one-, and two-player variants of these games. We show that the zero-player case is NL-hard, the one-player case is NP-complete, and that the two-player case is PSPACE-hard and in EXPTIME. For the zero-player case, we also show P-hardness for a succinctly-represented model that maintains the upper bound of NP n coNP. For the one- and two-player cases, our results hold in both the natural, explicit model and succinctly-represented model. We also study the structure of winning strategies in these games, and in particular we show that exponential memory is required in both the one- and two-player settings.
Original language | English |
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Title of host publication | 45th International Colloquium on Automata, Languages, and Programming, ICALP 2018 |
Editors | Christos Kaklamanis, Daniel Marx, Ioannis Chatzigiannakis, Donald Sannella |
Publisher | Schloss Dagstuhl- Leibniz-Zentrum fur Informatik GmbH, Dagstuhl Publishing |
Pages | 124:1-124:14 |
Volume | 107 |
ISBN (Electronic) | 9783959770767 |
DOIs | |
Publication status | Published - 1 Jul 2018 |
Event | 45th International Colloquium on Automata, Languages, and Programming - Prague, Czech Republic Duration: 9 Jul 2018 → 13 Jul 2018 Conference number: 45 |
Publication series
Series | Leibniz International Proceedings in Informatics, LIPIcs |
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Number | 124 |
Volume | 107 |
ISSN | 1868-8969 |
Conference
Conference | 45th International Colloquium on Automata, Languages, and Programming |
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Abbreviated title | ICALP 2018 |
Country/Territory | Czech Republic |
City | Prague |
Period | 9/07/18 → 13/07/18 |
Keywords
- Deterministic random walks
- Model checking
- Reachability
- Simple stochastic game
- Switching systems