Hierarchical Task Network Plan Reuse for video games

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Original languageEnglish
Title of host publication2016 IEEE Conference on Computational Intelligence and Games (CIG)
PublisherIEEE
Pages1-8
DOIs
Publication statusPublished - Sep 2016
Event2016 IEEE Conference on Computational Intelligence and Games (CIG) - Petros M. Nomikos Conference Centre, Santorini, Greece
Duration: 20 Sep 201623 Sep 2016

Conference

Conference2016 IEEE Conference on Computational Intelligence and Games (CIG)
CountryGreece
CitySantorini
Period20/09/1623/09/16

Cite this

Soemers, D. J. N. J., & Winands, M. H. M. (2016). Hierarchical Task Network Plan Reuse for video games. In 2016 IEEE Conference on Computational Intelligence and Games (CIG) (pp. 1-8). IEEE. https://doi.org/10.1109/CIG.2016.7860395