@article{bb500ec1f4464214ac0916ff6327ef2b,
title = "Gamified Web-Delivered Attentional Bias Modification Training for Adults With Chronic Pain: Protocol for a Randomized, Double-blind, Placebo-Controlled Trial",
keywords = "chronic pain, cognition, attentional bias, gamification, motivation, randomized controlled trial, web-based intervention, pain management, digital intervention, digital health, INTRINSIC MOTIVATION, BEHAVIORAL ACTIVATION, CATASTROPHIZING SCALE, PROMIS DEPRESSION, SELF-REGULATION, INFORMATION, GAMIFICATION, ADOLESCENTS, ANXIETY, GAME",
author = "J.F. Vermeir and M.J. White and D. Johnson and G. Crombez and {Van Ryckeghem}, D.M.L.",
year = "2022",
month = jan,
day = "1",
doi = "10.2196/32359",
language = "English",
volume = "11",
journal = "JMIR Research Protocols",
issn = "1929-0748",
publisher = "JMIR Publications Inc.",
number = "1",
}