Assessment van gameverslaving in de klinische praktijk met de C-VAT 2.0

A.J. Van Rooij, T.M. Schoenmakers, Dike van de Mheen

Research output: Contribution to journalArticleAcademicpeer-review

Abstract

The clinical video game addiction test (c-vat 2.0) is a clinical tool for assessing game addiction. In the current study, the c-vat 2.0 was validated in a sample of 32 game-addicted patients aged 12–23 years. The game addicted patients reported spending extensive amounts of time playing video games. The new test fully covers the proposed nine symptoms for internet gaming disorder, as defined in the dsm-5. The c-vat 2.0 identifies 91 % of patients in treatment for gaming addiction correctly, with the proposed cut-off score of 5 out of 9 positive items.
Original languageDutch
Pages (from-to)184-197
JournalTijdschrift voor Verslaving
DOIs
Publication statusPublished - 2015

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