Abstract
A purpose of General Video Game Playing (GVGP) is to create agents capable of playing many different real-time video games. Instead of using a fixed general strategy, a challenging aspect is devising strategies that adapt the search to each video game being played. Recent work showed that on-line parameter tuning can be used to adapt Monte-Carlo Tree Search (MCTS) in real-time. This paper extends prior work on Self-adaptive Monte-Carlo Tree Search (SA-MCTS) by further testing one of the previously proposed on-line parameter tuning strategies, based on the N-Tuple Bandit Evolutionary Algorithm (NTBEA). Results show that, both for a simple and a more advanced MCTS agent, on-line parameter tuning has impact on performance only for a few GVGP games. Moreover, an informed strategy as NTBEA shows a significant performance increase only in one case. In a real-time domain as GVGP, advanced parameter tuning does not seem very promising. Randomizing pre-selected parameters for each simulation appears to be a robust approach.
Original language | English |
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Title of host publication | 2018 IEEE Conference on Computational Intelligence and Games |
Publisher | IEEE |
Pages | 397-400 |
Number of pages | 4 |
ISBN (Print) | 9781538643594 |
DOIs | |
Publication status | Published - Aug 2018 |
Event | 14th IEEE Conference on Computational Intelligence and Games (CIG) - Department of Data Science and Knowledge Engineering, Maastricht, Netherlands Duration: 14 Aug 2018 → 17 Aug 2018 https://project.dke.maastrichtuniversity.nl/cig2018/ |
Publication series
Series | IEEE Conference on Computational Intelligence and Games |
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ISSN | 2325-4270 |
Conference
Conference | 14th IEEE Conference on Computational Intelligence and Games (CIG) |
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Country/Territory | Netherlands |
City | Maastricht |
Period | 14/08/18 → 17/08/18 |
Internet address |
Keywords
- Monte-Carlo tree search
- self-adaptive search
- general video game playing
- on-line parameter tuning