A competitive search game with a moving target

B. Duvocelle*, J. Flesch, M. Staudigl, D. Vermeulen

*Corresponding author for this work

Research output: Contribution to journalArticleAcademicpeer-review

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Abstract

We introduce a discrete-time search game, in which two players compete to find an invisible object first. The object moves according to a time-varying Markov chain on finitely many states. The players are active in turns. At each period, the active player chooses a state. If the object is there then he finds the object and wins. Otherwise the object moves and the game enters the next period. We show that this game admits a value, and for any error-term epsilon > 0 , each player has a pure (subgame-perfect) epsilon-optimal strategy. Interestingly, a 0-optimal strategy does not always exist. We derive results on the analytic and structural properties of the value and the epsilon-optimal strategies. We devote special attention to the important timehomogeneous case, where we show that (subgame-perfect) optimal strategies exist if the Markov chain is irreducible and aperiodic.
Original languageEnglish
Pages (from-to)945-957
Number of pages13
JournalEuropean Journal of Operational Research
Volume303
Issue number2
DOIs
Publication statusPublished - 1 Dec 2022

Keywords

  • Game Theory
  • Search game
  • Two-player zero-sum game
  • Optimal strategies
  • Discrete time-varying Markov process
  • PERFECT-INFORMATION GAMES
  • INTELLIGENT EVADER
  • IMMOBILE HIDER
  • EQUILIBRIA
  • MODEL

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