Modern Techniques for Ancient Games

Cameron Browne*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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Abstract

Games potentially provide a wealth of knowledge about our shared cultural past and the development of human civilisation, but our understanding of early games is incomplete and often based on unreliable reconstructions. This paper describes the Digital Ludeme Project, a five-year research project currently underway that aims to address such issues using modern computational techniques.
Original languageEnglish
Title of host publication2018 IEEE Conference on Computational Intelligence and Games, CIG 2018, Maastricht, The Netherlands, August 14-17, 2018
PublisherIEEE
Pages490-497
Number of pages8
ISBN (Print)9781538643594
DOIs
Publication statusPublished - 2018
Event14th IEEE Conference on Computational Intelligence and Games (CIG) - Department of Data Science and Knowledge Engineering, Maastricht, Netherlands
Duration: 14 Aug 201817 Aug 2018
https://project.dke.maastrichtuniversity.nl/cig2018/

Publication series

SeriesIEEE Conference on Computational Intelligence and Games
ISSN2325-4270

Conference

Conference14th IEEE Conference on Computational Intelligence and Games (CIG)
Country/TerritoryNetherlands
CityMaastricht
Period14/08/1817/08/18
Internet address

Keywords

  • ancient games
  • ludemes
  • general game playing
  • phylogenetics
  • history of mathematics
  • digital archaeoludology

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