DKE Scientific staff

Organisational unit: Department

  1. 2019
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    Drageset, O., Winands, M. H. M., Gaina, R. D., & Perez-Liebana, D. (2019). Optimising Level Generators for General Video Game AI. In 2019 IEEE Conference on Games (CoG) (pp. 1-8). IEEE. https://doi.org/10.1109/CIG.2019.8847961
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    Uiterwijk, JWHM. (2019). Solving Cram using Combinatorial Game Theory. In Advances in Computer Games: 16th International Conference, ACG 2019. Macao, China.
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    Uiterwijk, JWHM. (2019). Solving Strong and Weak 4-in-a-Row. In IEEE Conference on Games: CoG'19
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    Soemers, D., Piette, E., & Browne, C. (2019). Biasing MCTS with Features for General Games. In IEEE Congress on Evolutionary Computation: (CEC'19)
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    Browne, C., & Piette, E. (2019). Digital Archaeoludology. In Computer Applications and Quantitative Methods in Archaeology : (CAA'19)
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    You, L., von Knobloch, M., Lopez, T., Peschen, V., Radcliffe, S., Koshy Sam, P., ... Brown, J. S. (2019). Including Blood Vasculature into a Game-Theoretic Model of Cancer Dynamics. Games, 10(1), [13]. https://doi.org/10.3390/g10010013
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    Piccini., R., & Spanakis., G. (2019). Exploring the Context of Recurrent Neural Network based Conversational Agents. In Proceedings of the 11th International Conference on Agents and Artificial Intelligence - Volume 2: ICAART (pp. 347-356). SCITEPRESS. https://doi.org/10.5220/0007574203470356
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    23and Me Res Team, eQTLGen Consortium, Int Cannabis Consortium, Soc Sci Genetic Association Con, Linner, R. K., Biroli, P., ... Bultmann, U. (2019). Genome-wide association analyses of risk tolerance and risky behaviors in over 1 million individuals identify hundreds of loci and shared genetic influences. Nature Genetics, 51(2), 245-+. https://doi.org/10.1038/s41588-018-0309-3
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    Leeftink., W., & Spanakis., G. (2019). Towards Controlled Transformation of Sentiment in Sentences. In Proceedings of the 11th International Conference on Agents and Artificial Intelligence - Volume 2: ICAART (pp. 809-816). SCITEPRESS. https://doi.org/10.5220/0007569608090816
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    Browne, C., Soemers, D., & Piette, E. (2019). Strategic Features for General Games. In AAAI conference on Artificial Intelligence: Knowledge Extraction from Games (KEG'19)
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