Abstract
Objective: Problematic video-gaming or social media use may seriously affect adolescents' health status. However, it is not very well known which health-related problems are most strongly related to these issues. To inform the development of prevention and intervention strategies, this study aims to gain a better understanding of the healthrelated problems and demographical factors associated with problematic video-gaming or social media use in early adolescence.
Method: A cross-sectional analysis was performed on data collected by two Municipal Health Services in the Netherlands in 2013-2014. In this survey among youth, 21,053 students from secondary schools (mean age 14.4 years) completed a web-based questionnaire. Multivariate analyses were carried out to assess the strength of the associations between mental health problems, life-events, lifestyle and substance use as independent variables, and problematic video-gaming and problematic social media use as dependent variables.
Results: Of the participating students, 5.7% reported problematic video-gaming and 9.1% problematic social media use. Problematic video-gaming was most strongly associated with conduct problems, suicidal thoughts (all medium effect sizes, OR = 2, p<0.01), sedentary behavior (large effect size, OR = 3, p<0.01), and male gender (large effect size). Problematic social media use was highly associated with conduct problems, hyperactivity and sedentary behavior (all medium effect sizes). Additionally, female gender and non-Western ethnicity were relevant demographics (large and medium effect size).
Conclusions: Most mental health problems were consistently associated with both problematic video-gaming and problematic social media use, though associations were only practically relevant for conduct problems (both groups), suicidal thoughts (problematic video-gaming) and hyperactivity (problematic social media use). This study also highlights sedentary behavior as health risk as it was associated with both problematic video-gaming and problematic social media use. Interventions for young problematic video-gamers or social media users should take into account mental health and physical activity.
Original language | English |
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Pages (from-to) | 11-19 |
Number of pages | 9 |
Journal | Clinical Neuropsychiatry |
Volume | 14 |
Issue number | 1 |
Publication status | Published - Feb 2017 |
Keywords
- problematic video-gaming
- problematic social media use
- mental health
- lifestyle
- adolescents
- INTERNET ADDICTION
- DIFFICULTIES QUESTIONNAIRE
- PHYSICAL-ACTIVITY
- GAME ADDICTION
- BODY FATNESS
- RISK-FACTORS
- LIFE-STYLE
- CHILDREN
- PREVALENCE
- NETWORKING