Wall Building in the Game of StarCraft with Terrain Considerations

Martin L. M. Rooijackers*, Mark H. M. Winands

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

5 Downloads (Pure)

Abstract

StarCraft is a Real-Time Strategy game, which has a large state-space, is played in real-time, and commonly features two opposing players, capable of acting simultaneously. One of the aspects of the game is building walls. In this paper, we present an algorithm that can be used for wall building for an agent playing the game of StarCraft: Brood War.
Original languageEnglish
Title of host publicationPROCEEDINGS OF THE 2018 IEEE CONFERENCE ON COMPUTATIONAL INTELLIGENCE AND GAMES (CIG'18)
PublisherIEEE
Pages453-457
Number of pages5
ISBN (Print)9781538643594
DOIs
Publication statusPublished - Aug 2018
Event14th IEEE Conference on Computational Intelligence and Games (CIG) - Department of Data Science and Knowledge Engineering, Maastricht, Netherlands
Duration: 14 Aug 201817 Aug 2018
https://project.dke.maastrichtuniversity.nl/cig2018/

Publication series

SeriesIEEE Conference on Computational Intelligence and Games
ISSN2325-4270

Conference

Conference14th IEEE Conference on Computational Intelligence and Games (CIG)
Country/TerritoryNetherlands
CityMaastricht
Period14/08/1817/08/18
Internet address

Keywords

  • StarCraft
  • Wall building
  • Real-Time Strategy game

Cite this