Abstract
StarCraft is a Real-Time Strategy game, which has a large state-space, is played in real-time, and commonly features two opposing players, capable of acting simultaneously. One of the aspects of the game is building walls. In this paper, we present an algorithm that can be used for wall building for an agent playing the game of StarCraft: Brood War.
Original language | English |
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Title of host publication | PROCEEDINGS OF THE 2018 IEEE CONFERENCE ON COMPUTATIONAL INTELLIGENCE AND GAMES (CIG'18) |
Publisher | IEEE |
Pages | 453-457 |
Number of pages | 5 |
ISBN (Print) | 9781538643594 |
DOIs | |
Publication status | Published - Aug 2018 |
Event | 14th IEEE Conference on Computational Intelligence and Games (CIG) - Department of Data Science and Knowledge Engineering, Maastricht, Netherlands Duration: 14 Aug 2018 → 17 Aug 2018 https://project.dke.maastrichtuniversity.nl/cig2018/ |
Publication series
Series | IEEE Conference on Computational Intelligence and Games |
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ISSN | 2325-4270 |
Conference
Conference | 14th IEEE Conference on Computational Intelligence and Games (CIG) |
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Country/Territory | Netherlands |
City | Maastricht |
Period | 14/08/18 → 17/08/18 |
Internet address |
Keywords
- StarCraft
- Wall building
- Real-Time Strategy game