TY - JOUR
T1 - Virtual reality training of lucid dreaming
AU - Gott, Jarrod
AU - Bovy, Leonore
AU - Peters, Emma
AU - Tzioridou, Sofia
AU - Meo, Stefano
AU - Esfahani, Mahdad Jafarzadeh
AU - Oliveira, Pedro Reis
AU - Houweling, Thomas
AU - Orticoni, Alessandro
AU - Rademaker, Anke
AU - Booltink, Diede
AU - Varatheeswaran, Rathiga
AU - van Hooijdonk, Carmen
AU - Chaabou, Mahmoud
AU - Mangiaruga, Anastasia
AU - van den Berge, Erik
AU - Weber, Frederik D.
AU - Ritter, Simone
AU - Dresler, Martin
PY - 2021/2/1
Y1 - 2021/2/1
N2 - Metacognitive reflections on one's current state of mind are largely absent during dreaming. Lucid dreaming as the exception to this rule is a rare phenomenon; however, its occurrence can be facilitated through cognitive training. A central idea of respective training strategies is to regularly question one's phenomenal experience: is the currently experienced world real, or just a dream? Here, we tested if such lucid dreaming training can be enhanced with dream-like virtual reality (VR): over the course of four weeks, volunteers underwent lucid dreaming training in VR scenarios comprising dream-like elements, classical lucid dreaming training or no training. We found that VR-assisted training led to significantly stronger increases in lucid dreaming compared to the no-training condition. Eye signal-verified lucid dreams during polysomnography supported behavioural results. We discuss the potential mechanisms underlying these findings, in particular the role of synthetic dream-like experiences, incorporation of VR content in dream imagery serving as memory cues, and extended dissociative effects of VR session on subsequent experiences that might amplify lucid dreaming training during wakefulness.This article is part of the theme issue 'Offline perception: voluntary and spontaneous perceptual experiences without matching external stimulation'.
AB - Metacognitive reflections on one's current state of mind are largely absent during dreaming. Lucid dreaming as the exception to this rule is a rare phenomenon; however, its occurrence can be facilitated through cognitive training. A central idea of respective training strategies is to regularly question one's phenomenal experience: is the currently experienced world real, or just a dream? Here, we tested if such lucid dreaming training can be enhanced with dream-like virtual reality (VR): over the course of four weeks, volunteers underwent lucid dreaming training in VR scenarios comprising dream-like elements, classical lucid dreaming training or no training. We found that VR-assisted training led to significantly stronger increases in lucid dreaming compared to the no-training condition. Eye signal-verified lucid dreams during polysomnography supported behavioural results. We discuss the potential mechanisms underlying these findings, in particular the role of synthetic dream-like experiences, incorporation of VR content in dream imagery serving as memory cues, and extended dissociative effects of VR session on subsequent experiences that might amplify lucid dreaming training during wakefulness.This article is part of the theme issue 'Offline perception: voluntary and spontaneous perceptual experiences without matching external stimulation'.
KW - lucid dreaming
KW - virtual reality
KW - metacognition
KW - consciousness
KW - REM sleep
KW - dissociation
KW - PREFRONTAL CORTEX
KW - DISSOCIATION
KW - DEPERSONALIZATION
KW - INDUCTION
KW - SYMPTOMS
U2 - 10.1098/rstb.2019.0697
DO - 10.1098/rstb.2019.0697
M3 - Article
C2 - 33308070
SN - 0962-8436
VL - 376
JO - Philosophical Transactions of the Royal Society B-biological Sciences
JF - Philosophical Transactions of the Royal Society B-biological Sciences
IS - 1817
M1 - 20190697
ER -