Abstract
Over the past few years the Angry Birds AI competition has been held in an attempt to develop intelligent agents that can successfully and efficiently solve levels for the video game Angry Birds. Many different agents and strategies have been developed to solve the complex and challenging physical reasoning problems associated with such a game. However none of these agents attempt one of the key strategies which humans employ to solve Angry Birds levels, which is restarting levels. Restarting is important in Angry Birds because sometimes the level is no longer solvable or some given shot made has little to no benefit towards the ultimate goal of the game. This paper proposes a framework and experimental evaluation for when to restart levels in Angry Birds. We demonstrate that restarting is a viable strategy to improve agent performance in many cases.
Original language | English |
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Title of host publication | IEEE Conference on Games |
Publisher | IEEE |
Number of pages | 8 |
ISBN (Print) | 9781728118840 |
DOIs | |
Publication status | Published - 2019 |
Event | IEEE Conference on Games (IEEE COG) - London, United Kingdom Duration: 20 Aug 2019 → 23 Aug 2019 https://ieee-cog.org/2019/ |
Publication series
Series | IEEE Conference on Computational Intelligence and Games |
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ISSN | 2325-4270 |
Conference
Conference | IEEE Conference on Games (IEEE COG) |
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Country/Territory | United Kingdom |
City | London |
Period | 20/08/19 → 23/08/19 |
Internet address |
Keywords
- Angry Birds
- Heuristics
- Qualitative Spatial
- Reasoning
- Restarts
- Video Games