Understanding user practices when drawing up requirements: The case of designing assistive devices for mobility

Fred C. Holtkamp*, Eveline J. M. Wouters, Maarten J. Verkerk

*Corresponding author for this work

Research output: Contribution to journalArticleAcademicpeer-review

Abstract

Patients with orthopedic problems often use assistive devices, e.g., ankle-foot orthoses and therapeutic footwear, to support their mobility. However, many users are not satisfied with their devices or do not use them at all, resulting in a decrease of quality of life. It has been shown that a main cause for dissatisfaction and non-use lies in the process of drawing up requirements. It appears that orthopedic engineers have too little insight in the different areas of life of patients leading to deficient design requirements. In this article a general approachthe so-called Triple I modelis presented to understand the different areas of life of patients. This model offers, in line with and directed by the intention of the International Classification of Functioning, Disability and Health (ICF) model three perspectives or pairs of lenses' to analyze these areas of life: the identity, the interests of key stakeholders or social actors, and the underlying societal ideals. The Triple I model is elaborated for assistive devices and offers an associated methodology to orthopedic engineers to systematically map the different areas of life of patients, to understand the requirements for every area, and to explore the conditions. In case of assistive devices five different areas of life have to be investigated: daily living at home, work, transport, social and spiritual activities, sport and leisure.

Original languageEnglish
Number of pages12
JournalInternational Journal of Environmental Research and Public Health
Volume16
Issue number3
DOIs
Publication statusPublished - 1 Feb 2019

Keywords

  • user practices
  • satisfaction
  • therapeutic footwear
  • rehabilitation
  • ankle foot orthoses
  • daily life of persons
  • Triple I model
  • design

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