TY - UNPB
T1 - Transition from Information and Communications Technology to Educational Technologies and Game-Based Learning in the Republic of Moldova
T2 - The Case of The Mobility Era Game
AU - Burlacu de Paoli, Irina
PY - 2024/9/16
Y1 - 2024/9/16
N2 - This Study mirrors the developments of information and communications technology (ICT) and its use in the education sector of the Republic of Moldova, where the term ‘education technologies’ (EdTech) is not widely used in education strategies and policies. Nonetheless, thanks to multiple nation-wide projects and important international technological partnerships, such as the first partnership of the Technical University of Moldova (TUM) with Google, there is an emerging interest of the national authorities, which is evidenced through enhanced endeavours aimed at education digitalization.
AB - This Study mirrors the developments of information and communications technology (ICT) and its use in the education sector of the Republic of Moldova, where the term ‘education technologies’ (EdTech) is not widely used in education strategies and policies. Nonetheless, thanks to multiple nation-wide projects and important international technological partnerships, such as the first partnership of the Technical University of Moldova (TUM) with Google, there is an emerging interest of the national authorities, which is evidenced through enhanced endeavours aimed at education digitalization.
KW - Educational Gaming
KW - EdTech
KW - Gamification in Education
KW - Digital Learning Tools
KW - Interactive Learning
KW - Learning Outcomes
KW - Game-Based Learning
KW - Educational Technology
KW - Student Engagement
KW - Curriculum Integration
M3 - Working paper
T3 - UNU-MERIT Working Papers
BT - Transition from Information and Communications Technology to Educational Technologies and Game-Based Learning in the Republic of Moldova
PB - UNU-MERIT
ER -