Transition from Information and Communications Technology to Educational Technologies and Game-Based Learning in the Republic of Moldova: The Case of The Mobility Era Game

Irina Burlacu de Paoli

Research output: Working paper / PreprintWorking paper

36 Downloads (Pure)

Abstract

This Study mirrors the developments of information and communications technology (ICT) and its use in the education sector of the Republic of Moldova, where the term ‘education technologies’ (EdTech) is not widely used in education strategies and policies. Nonetheless, thanks to multiple nation-wide projects and important international technological partnerships, such as the first partnership of the Technical University of Moldova (TUM) with Google, there is an emerging interest of the national authorities, which is evidenced through enhanced endeavours aimed at education digitalization.
Original languageEnglish
PublisherUNU-MERIT
Publication statusPublished - 16 Sept 2024
Externally publishedYes

Publication series

SeriesUNU-MERIT Working Papers
Number024
ISSN1871-9872

JEL classifications

  • i29 - Education: Other
  • i21 - Analysis of Education
  • o33 - "Technological Change: Choices and Consequences; Diffusion Processes"
  • l86 - "Information and Internet Services; Computer Software"

Keywords

  • Educational Gaming
  • EdTech
  • Gamification in Education
  • Digital Learning Tools
  • Interactive Learning
  • Learning Outcomes
  • Game-Based Learning
  • Educational Technology
  • Student Engagement
  • Curriculum Integration

Fingerprint

Dive into the research topics of 'Transition from Information and Communications Technology to Educational Technologies and Game-Based Learning in the Republic of Moldova: The Case of The Mobility Era Game'. Together they form a unique fingerprint.

Cite this