Towards a Characterisation of Monte-Carlo Tree Search Performance in Different Games

Dennis J.N.J. Soemers, Guillaume Bams, Max Persoon, Marco Rietjens, Dimitar Sladić, Stefan Stefanov, Kurt Driessens, Mark H.M. Winands

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Abstract

Many enhancements to Monte-Carlo Tree Search (MCTS) have been proposed over almost two decades of general game playing and other artificial intelligence research. However, our ability to characterise and understand which variants work well or poorly in which games is still lacking. This paper describes work on an initial dataset that we have built to make progress towards such an understanding: 268,386 plays among 61 different agents across 1494 distinct games. We describe a preliminary analysis and work on training predictive models on this dataset, as well as lessons learned and future plans for a new and improved version of the dataset.
Original languageEnglish
Title of host publication2024 IEEE Conference on Games (CoG)
PublisherIEEE
Pages1-4
ISBN (Electronic)979-8-3503-5067-8
ISBN (Print)979-8-3503-5068-5
DOIs
Publication statusPublished - 5 Aug 2024
Event2024 IEEE Conference on Games - Milan, Italy
Duration: 5 Aug 20248 Aug 2024
https://2024.ieee-cog.org/

Conference

Conference2024 IEEE Conference on Games
Abbreviated titleIEEE CoG 2024
Country/TerritoryItaly
CityMilan
Period5/08/248/08/24
Internet address

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