Abstract
Many enhancements to Monte-Carlo Tree Search (MCTS) have been proposed over almost two decades of general game playing and other artificial intelligence research. However, our ability to characterise and understand which variants work well or poorly in which games is still lacking. This paper describes work on an initial dataset that we have built to make progress towards such an understanding: 268,386 plays among 61 different agents across 1494 distinct games. We describe a preliminary analysis and work on training predictive models on this dataset, as well as lessons learned and future plans for a new and improved version of the dataset.
Original language | English |
---|---|
Title of host publication | 2024 IEEE Conference on Games (CoG) |
Publisher | IEEE |
Pages | 1-4 |
ISBN (Electronic) | 979-8-3503-5067-8 |
ISBN (Print) | 979-8-3503-5068-5 |
DOIs | |
Publication status | Published - 5 Aug 2024 |
Event | 2024 IEEE Conference on Games - Milan, Italy Duration: 5 Aug 2024 → 8 Aug 2024 https://2024.ieee-cog.org/ |
Conference
Conference | 2024 IEEE Conference on Games |
---|---|
Abbreviated title | IEEE CoG 2024 |
Country/Territory | Italy |
City | Milan |
Period | 5/08/24 → 8/08/24 |
Internet address |