Activities per year
Abstract
This module explains how intellectual property rights (IPRs) might be used or acquired during each of the life-cycle phases. It follows a hypothetical free-to-play gaming app, one of the most popular categories of mobile app.
| Original language | English |
|---|---|
| Publisher | World Intellectual Property Organisation |
| Media of output | Online |
| Publication status | Published - 2021 |
JEL classifications
- o34 - Intellectual Property Rights
Fingerprint
Dive into the research topics of 'The Role of Intellectual Property Rights in the Development and Commercialization of Mobile Applications'. Together they form a unique fingerprint.Activities
- 1 Talk or presentation - at conference
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Presentation of Intellectual Property Toolbox for Mobile Applications Developers
Moerland, A. (Speaker)
20 May 2022Activity: Talk or presentation / Performance / Speeches › Talk or presentation - at conference › Professional