Abstract
This module explains how intellectual property rights (IPRs) might be used or acquired during each of the life-cycle phases. It follows a hypothetical free-to-play gaming app, one of the most popular categories of mobile app.
Original language | English |
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Publisher | World Intellectual Property Organisation |
Media of output | Online |
Publication status | Published - 2021 |
JEL classifications
- o34 - Intellectual Property Rights