@inbook{558ce18a1c01407880197fb662474010,
title = "The Neural MoveMap Heuristic in Chess",
abstract = "The efficiency of alpha-beta search algorithms heavily depends on, the order in which the moves are examined. This paper investigates a new move-ordering heuristic in chess, namely the Neural MoveMap (NMM) heuristic. The heuristic uses a neural network to estimate the likelihood of a move. being the best in a certain position. The moves considered more likely to be the best are examined first. We. develop an enhanced approach to apply the NMM heuristic during the search, by using a weighted combination of the neural-network scores and the history-heuristic scores. Moreover, we;Analyse the influence of existing game databases and opening theory on the design of the training patterns. The NMM heuristic is tested for middle-game chess positions by the program CRAFTY. The experimental results indicate that the NMM heuristic outperforms the existing move ordering, especially when a weighted-combination approach is chosen.",
author = "L Kocsis and JWHM Uiterwijk and E Postma and {van den Herik}, J",
year = "2003",
doi = "10.1007/978-3-540-40031-8_11",
language = "English",
isbn = "3-540-20545-4",
volume = "2883",
series = "Lecture Notes in Computer Science",
publisher = "Springer",
pages = "154--170",
booktitle = "Computers and Games",
}