The Ludii Game Description Language is Universal

Dennis J. N. J. Soemers*, Éric Piette, Matthew Stephenson, Cameron Browne

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

1 Downloads (Pure)

Abstract

There are several different game description languages (GDLs), each intended to allow wide ranges of arbitrary games (i.e., general games) to be described in a single higher-level language than general-purpose programming languages. Games described in such formats can subsequently be presented as challenges for automated general game playing agents, which are expected to be capable of playing any arbitrary game described in such a language without prior knowledge about the games to be played. The language used by the Ludii general game system was previously shown to be capable of representing equivalent games for any arbitrary, finite, deterministic, fully observable extensive-form game. In this paper, we prove its universality by extending this to include finite non-deterministic and imperfect-information games.

Original languageEnglish
Title of host publicationProceedings of the 2024 IEEE Conference on Games, CoG 2024
PublisherIEEE
Number of pages8
ISBN (Electronic)9798350350678
DOIs
Publication statusPublished - 2024

Fingerprint

Dive into the research topics of 'The Ludii Game Description Language is Universal'. Together they form a unique fingerprint.

Cite this