Altered gain settings cause a mismatch between the actual movement amplitude across the surface and the distance covered on a real time visual display. The present study pursued three objectives of how adaptation to altered gain affects aimed motor behavior. First, we replicated findings of an earlier study reporting a negative linear relation between gain and both target acquisition time and end-point variability. This means that our data do not agree with the classic U-shaped relation between gain and acquisition time. Second, our results proved to be robust when we manipulated movement difficulty by varying target distance. And third, dividing a movement into four successive sections on the basis of key kinematic events revealed the locus of the adaptation to altered gain within movement execution. Time differences between gain conditions proved to start at a very early part of the movement, but appeared to be absent in the final movement section. In contrast, differences between gain conditions regarding the use of online feedback were also present in the last part of the movement during which the final target approach takes place.