Abstract
In this paper we present several proofs for the computational complexity of the physics-based video game Angry Birds. We are able to demonstrate that solving levels for different versions of Angry Birds is either NP-hard, PSPACE-hard, PSPACE-complete or EXPTIME-hard, depending on the maximum number of birds available and whether the game engine is deterministic or stochastic. We believe that this is the first time that a single-player video game has been proven EXPTIME-hard.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the Twenty-Ninth International Joint Conference on Artificial Intelligence (IJCAI-20) |
| Pages | 5105-5109 |
| DOIs | |
| Publication status | Published - Jul 2020 |
| Event | 29th International Joint Conference on Artificial Intelligence - Online, Yokohama, Japan Duration: 7 Jan 2021 → 15 Jan 2021 Conference number: 29 https://ijcai20.org/ |
Conference
| Conference | 29th International Joint Conference on Artificial Intelligence |
|---|---|
| Abbreviated title | IJCAI 2020 |
| Country/Territory | Japan |
| City | Yokohama |
| Period | 7/01/21 → 15/01/21 |
| Internet address |