The Computational Complexity of Angry Birds (Extended Abstract)

Matthew Stephenson, Jochen Renz, Xiaoyu Ge

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Abstract

In this paper we present several proofs for the computational complexity of the physics-based video game Angry Birds. We are able to demonstrate that solving levels for different versions of Angry Birds is either NP-hard, PSPACE-hard, PSPACE-complete or EXPTIME-hard, depending on the maximum number of birds available and whether the game engine is deterministic or stochastic. We believe that this is the first time that a single-player video game has been proven EXPTIME-hard.
Original languageEnglish
Title of host publicationProceedings of the Twenty-Ninth International Joint Conference on Artificial Intelligence (IJCAI-20)
Pages5105-5109
DOIs
Publication statusPublished - Jul 2020
Event29th International Joint Conference on Artificial Intelligence
- Online, Yokohama, Japan
Duration: 7 Jan 202115 Jan 2021
Conference number: 29
https://ijcai20.org/

Conference

Conference29th International Joint Conference on Artificial Intelligence
Abbreviated titleIJCAI 2020
Country/TerritoryJapan
CityYokohama
Period7/01/2115/01/21
Internet address

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