Spatial track transition effects for headphone listening

Aki Härmä*, Steven Van De Par

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Abstract

In this paper we study the use of different spatial processing techniques to create audio effects for forced transitions between music tracks in headphone listening. The audio effect encompasses a movement of the initially playing track to the side of the listener while the next track to be played moves into a central position simultaneously. We compare seven different methods for creating this effect in a listening test where the task of the user is to characterize the span of the spatial movement of audio play list items around the listener's head. The methods used range from amplitude panning up to full Head Related Transfer Function (HRTF) rendering. It is found that a computationally efficient method using time-varying interaural time differences is equally effective in creating a large spatial span as the full HRTF rendering method.

Original languageEnglish
Title of host publicationProceedings of the 10th International Conference on Digital Audio Effects, DAFx 2007
Pages141-146
Number of pages6
Publication statusPublished - 2007
Externally publishedYes
Event10th International Conference on Digital Audio Effects - Bordeaux, France
Duration: 10 Sept 200715 Sept 2007
Conference number: 10

Publication series

SeriesProceedings of the International Conference on Digital Audio Effects, DAFx
ISSN2413-6700

Conference

Conference10th International Conference on Digital Audio Effects
Abbreviated titleDAFx 2007
Country/TerritoryFrance
CityBordeaux
Period10/09/0715/09/07

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