Spatial audio rendering using sparse and distributed arrays

Aki Härmä*, Steven Van De Par, Werner De Bruijn

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Abstract

A widely distributed but multi-channel audio reproduction system can be used to create dynamic spatial effects for various entertainment and communication applications. In this paper we focus on the follow-me audio effect where the sound source appears moving with the observer who is walking through a hallway or going from one room to another in the home environment. We give an overview of the array theory for the sparse distributed loudspeaker systems, study the binaural properties of the sound field rendered with a sparse line array, and compare two different dynamic rendering techniques in a new type of a listening test.

Original languageEnglish
Title of host publicationAudio Engineering Society - 122nd Audio Engineering Society Convention 2007
Pages76-86
Number of pages11
Publication statusPublished - 2007
Externally publishedYes
Event122nd Audio Engineering Society Convention 2007 - Vienna, Austria
Duration: 5 May 20078 May 2007
Conference number: 122

Conference

Conference122nd Audio Engineering Society Convention 2007
Country/TerritoryAustria
CityVienna
Period5/05/078/05/07

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