Abstract
Breakthrough is a well-known abstract board game played regularly at the Computer Games Olympiad. Despite the straightforward gameplay mechanics of the game, determining optimal play strategies poses significant challenges. We have (weakly) solved a variant of the game played on the 6 & times; 6 board, representing the largest board instance of the game solved to date. The game is a win for the first player. We apply a hybrid approach of computing endgame tablebases, defining game-specific race patterns, using a family of parallelizable proof-number-based solvers, and training a neural-network-based heuristic job scheduler to construct a solution tree and proof of the game's game-theoretic value. This approach allowed us to not only solve the 6 & times; 6 game variant, but also lays the foundation for solving the game's larger board-size variants.
| Original language | English |
|---|---|
| Number of pages | 14 |
| Journal | ICGA Journal |
| DOIs | |
| Publication status | Published - 1 Mar 2026 |
Keywords
- solving games
- breakthrough
- proof-number search
- retrograde analysis
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