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Solving Breakthrough for the 6x6 Board

  • Yngvi Bjornsson*
  • , Kristinn Vikar Jonsson
  • , Dagur Benjaminson
  • , Steinthor Bjarni Steinarsson
  • , Edouard Saussoy
  • , Mark H. M. Winands
  • *Corresponding author for this work

Research output: Contribution to journal › Article › Academic › peer-review

Abstract

Breakthrough is a well-known abstract board game played regularly at the Computer Games Olympiad. Despite the straightforward gameplay mechanics of the game, determining optimal play strategies poses significant challenges. We have (weakly) solved a variant of the game played on the 6 & times; 6 board, representing the largest board instance of the game solved to date. The game is a win for the first player. We apply a hybrid approach of computing endgame tablebases, defining game-specific race patterns, using a family of parallelizable proof-number-based solvers, and training a neural-network-based heuristic job scheduler to construct a solution tree and proof of the game's game-theoretic value. This approach allowed us to not only solve the 6 & times; 6 game variant, but also lays the foundation for solving the game's larger board-size variants.
Original languageEnglish
Number of pages14
JournalICGA Journal
DOIs
Publication statusPublished - 1 Mar 2026

Keywords

  • solving games
  • breakthrough
  • proof-number search
  • retrograde analysis

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