Abstract
Classic methods such as A* and IDA* are a popular and successful choice for one-player games. However, without an accurate admissible evaluation function, they fail. In this article we investigate whether Monte-Carlo tree search (MCTS) is an interesting alternative for one-player games where A* and IDA* methods do not perform well. Therefore, we propose a new MCTS variant, called single-player Monte-Carlo tree search (SP-MCTS). The selection and backpropagation strategy in SP-MCTS are different from standard MCTS. Moreover, SP-MCTS makes use of randomized restarts. We tested IDA* and SP-MCTS on the puzzle SameGame and used the cross-entropy method to tune the SP-MCTS parameters. It turned out that our SP-MCTS program is able to score a substantial number of points on the standardized test set.
Original language | English |
---|---|
Pages (from-to) | 3-11 |
Number of pages | 9 |
Journal | Knowledge-Based Systems |
Volume | 34 |
DOIs | |
Publication status | Published - Oct 2012 |
Keywords
- Monte-Carlo tree search
- One-player game
- Puzzle
- Same Game
- Cross-entropy method