Serious Gaming During Multidisciplinary Rehabilitation for Patients With Chronic Pain or Fatigue Symptoms: Mixed Methods Design of a Realist Process Evaluation

M.A.P. Vugts, A.M.E.E. Zedlitz, M.C.W. Joosen, H.J.M. Vrijhoef

Research output: Contribution to journalArticleAcademicpeer-review

4 Citations (Web of Science)
Original languageEnglish
Article number14766
Number of pages29
JournalJournal of Medical Internet Research
Volume22
Issue number3
DOIs
Publication statusPublished - 9 Mar 2020

Keywords

  • acceptance
  • chronic pain
  • cognitive-behavioral therapy
  • ehealth
  • emotion regulation
  • implementation
  • irritable-bowel-syndrome
  • low-back-pain
  • medically unexplained symptoms
  • mindfulness
  • prognostic model
  • realist evaluation
  • self-discrepancy
  • serious gaming
  • united-states
  • video games
  • SELF-DISCREPANCY
  • eHealth
  • VIDEO GAMES
  • COGNITIVE-BEHAVIORAL THERAPY
  • ACCEPTANCE
  • MINDFULNESS
  • IRRITABLE-BOWEL-SYNDROME
  • UNITED-STATES
  • LOW-BACK-PAIN
  • PROGNOSTIC MODEL
  • EMOTION REGULATION

Cite this