Serious gaming and voluntary laparoscopic skills training: A multicenter study

E. Verdaasdonk*, J. Dankelman, M. Schijven, J. Lange, M. Wentink, L.P. Stassen

*Corresponding author for this work

    Research output: Contribution to journalArticleAcademicpeer-review

    Abstract

    This study assesses the issue of voluntary training of a standardized online competition (serious gaming) between surgical residents. Surgical residents were invited to join a competition on a virtual reality (VR) simulator for laparoscopic motor skills. A final score was calculated based on the task performance of three exercises and was presented to all the participants through an online database on the Internet. The resident with the best score would win a lap-top computer. During three months, 31 individuals from seven hospitals participated (22 surgical residents, 3 surgeons and six interns). A total of 777 scores were logged in the database. In order to out-perform others some participants scheduled themselves voluntarily for additional training. More attempts correlated with higher scores. The serious gaming concept may enhance voluntary skills training. Online data capturing could facilitate monitoring of skills progression in surgical trainees and enhance (VR) simulator validation.
    Original languageEnglish
    Pages (from-to)232-238
    JournalMinimally Invasive Therapy & Allied Technologies
    Volume18
    Issue number4
    DOIs
    Publication statusPublished - 1 Jan 2009

    Fingerprint

    Dive into the research topics of 'Serious gaming and voluntary laparoscopic skills training: A multicenter study'. Together they form a unique fingerprint.

    Cite this