TY - GEN
T1 - Self-Adaptive Rolling Horizon Evolutionary Algorithms for General Video Game Playing
AU - Gaina, Raluca D.
AU - Perez-liebana, Diego
AU - Lucas, Simon M.
AU - Sironi, Chiara F.
AU - Winands, Mark H.M.
PY - 2020/8
Y1 - 2020/8
N2 - For general video game playing agents, the biggest challenge is adapting to the wide variety of situations they encounter and responding appropriately. Some success was recently achieved by modifying search-control parameters in agents on-line, during one play-through of a game. We propose adapting such methods for Rolling Horizon Evolutionary Algorithms, which have shown high performance in many different environments, and test the effect of on-line adaptation on the agent's win rate. On-line tuned agents are able to achieve results comparable to the state of the art, including first win rates in hard problems, while employing a more general and highly adaptive approach. We additionally include further insight into the algorithm itself, given by statistics gathered during the tuning process and highlight key parameter choices.
AB - For general video game playing agents, the biggest challenge is adapting to the wide variety of situations they encounter and responding appropriately. Some success was recently achieved by modifying search-control parameters in agents on-line, during one play-through of a game. We propose adapting such methods for Rolling Horizon Evolutionary Algorithms, which have shown high performance in many different environments, and test the effect of on-line adaptation on the agent's win rate. On-line tuned agents are able to achieve results comparable to the state of the art, including first win rates in hard problems, while employing a more general and highly adaptive approach. We additionally include further insight into the algorithm itself, given by statistics gathered during the tuning process and highlight key parameter choices.
U2 - 10.1109/CoG47356.2020.9231587
DO - 10.1109/CoG47356.2020.9231587
M3 - Conference article in proceeding
SN - 9781728145334
T3 - IEEE Conference on Computational Intelligence and Games
SP - 367
EP - 374
BT - 2020 IEEE Conference on Games (CoG)
PB - IEEE
T2 - 2020 IEEE Conference on Games (CoG)
Y2 - 24 August 2020 through 27 August 2020
ER -