TY - JOUR
T1 - Self-Adaptive Monte Carlo Tree Search in General Game Playing
AU - Sironi, Chiara F.
AU - Liu, Jialin
AU - Winands, Mark H. M.
N1 - Funding Information:
Manuscript received March 8, 2018; revised September 5, 2018; accepted November 21, 2018. Date of publication December 3, 2018; date of current version June 16, 2020. This work was supported in part by the Netherlands Organisation for Scientific Research (NWO) in the framework of the GoGeneral Project under Grant 612.001.121, in part by the Shenzhen Peacock Plan under Grant KQTD2016112514355531, in part by the Science and Technology Innovation Committee Foundation of Shenzhen under Grant ZDSYS201703031748284, and in part by the Program for University Key Laboratory of Guangdong Province under Grant 2017KSYS008. (Corresponding author: Chiara F. Sironi.) C. F. Sironi and M. H. M. Winands are with the Games and AI Group, Department of Data Science and Knowledge Engineering, Maastricht University, Maastricht 6200MD, The Netherlands (e-mail:,c.sironi@maastrichtuni versity.nl; [email protected]).
Publisher Copyright:
© 2018 IEEE.
PY - 2020/6/1
Y1 - 2020/6/1
N2 - Many enhancements for Monte Carlo tree search (MCTS) have been applied successfully in general game playing (GGP). MCTS and its enhancements are controlled by multiple parameters that require extensive and time-consuming offline optimization. Moreover, as the played games are unknown in advance, offline optimization cannot tune parameters specifically for single games. This paper proposes a self-adaptive MCTS strategy (SA-MCTS) that integrates within the search a method to automatically tune search-control parameters online per game. It presents five different allocation strategies that decide how to allocate available samples to evaluate parameter values. Experiments with 1 s play-clock on multiplayer games show that for all the allocation strategies the performance of SA-MCTS that tunes two parameters is at least equal to or better than the performance of MCTS tuned offline and not optimized per-game. The allocation strategy that performs the best is N-Tuple Bandit Evolutionary Algorithm (NTBEA). This strategy also achieves a good performance when tuning four parameters. SA-MCTS can be considered as a successful strategy for domains that require parameter tuning for every single problem, and it is also a valid alternative for domains where offline parameter tuning is costly or infeasible.
AB - Many enhancements for Monte Carlo tree search (MCTS) have been applied successfully in general game playing (GGP). MCTS and its enhancements are controlled by multiple parameters that require extensive and time-consuming offline optimization. Moreover, as the played games are unknown in advance, offline optimization cannot tune parameters specifically for single games. This paper proposes a self-adaptive MCTS strategy (SA-MCTS) that integrates within the search a method to automatically tune search-control parameters online per game. It presents five different allocation strategies that decide how to allocate available samples to evaluate parameter values. Experiments with 1 s play-clock on multiplayer games show that for all the allocation strategies the performance of SA-MCTS that tunes two parameters is at least equal to or better than the performance of MCTS tuned offline and not optimized per-game. The allocation strategy that performs the best is N-Tuple Bandit Evolutionary Algorithm (NTBEA). This strategy also achieves a good performance when tuning four parameters. SA-MCTS can be considered as a successful strategy for domains that require parameter tuning for every single problem, and it is also a valid alternative for domains where offline parameter tuning is costly or infeasible.
KW - Combinatorial multi-armed bandit (CMAB)
KW - Evolutionary computation
KW - Games
KW - Monte Carlo methods
KW - N-tuple systems
KW - Optimization
KW - Resource management
KW - STRATEGY
KW - Tuners
KW - evolutionary algorithms
KW - general game playing (GGP)
KW - on-line parameter tuning
U2 - 10.1109/TG.2018.2884768
DO - 10.1109/TG.2018.2884768
M3 - Article
SN - 2475-1502
VL - 12
SP - 132
EP - 144
JO - IEEE Transactions on Games
JF - IEEE Transactions on Games
IS - 2
ER -