This online, open access teaching and learning material is designed to develop participants' knowledge of the theory and practice of digitising material culture by producing computer generated and printed 3D models. Technologies and methods for recording tangible cultural heritage, including artefacts, buildings, and landscapes are covered, placing particular emphasis on the field of computational imaging; a field in computer science that studies the computational extraction of information from digital photographs and has democratised the process of capturing, preserving, disseminating, and promoting heritage. 3D digitisation and 3D printing is presented both theoretically and practically, discussing the history and the state-of-the-art, best practices and protocols, and characteristic applications from various fields. Participants will develop skills in 3D digitisation and will have the opportunity to use design thinking and maker culture approaches to apply your knowledge to real-world case studies and scenarios. Throughout the course, participants will have the opportunity to test your knowledge via quizzes and interactive assignments. There are also many reflective moments, in which they are asked to think about controversial aspects of 3D digitisation, respond to scenarios, and provide solutions.
|Media of output||Online|
|Publication status||Published - May 2020|