Abstract
The proposed experiment will examine the effect of deceptive behavior on memory. Participants will be assigned to a "strong-incentive to cheat" or "weak-incentive to cheat" condition and play the adapted Sequential Dyadic Die-Rolling paradigm. Specifically, Player A (computer; participants think it is another participant) throws a die and reports it to Player B (participant). Then Player B throws his/her die, remembers the outcome, and reports it to Player A. Participants in the "strong-incentive to cheat" condition are monetarily punished if their die roll outcome differs from Player A's die roll outcome. Participants in the "weak-incentive to cheat" condition are not punished if the die roll outcomes differ. Two-days later, memory for the die-rolling event will be assessed. We predict that participants in the "strong-incentive to cheat" condition will have lower belief and recollection for the die-rolling event and will report more errors than participants in the "weak-incentive to cheat" condition.
Original language | English |
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Pages (from-to) | 1150-1161 |
Number of pages | 12 |
Journal | Applied Cognitive Psychology |
Volume | 36 |
Issue number | 5 |
Early online date | 1 Aug 2022 |
DOIs | |
Publication status | Published - Sept 2022 |
Keywords
- deception
- memory
- lying
- unethical amnesia
- FORCED CONFABULATION
- INTERVIEWING WITNESSES
- COLLABORATIVE ROOTS
- FEEDBACK
- LEADS